NetFlix on the Wii. $9 a month.  Great, just what the doctor ordered.  Except that, like the PS3, you have to put a CD in the Wii’s drive in order to actually watch the movies you rent.  A MacMini or AppleTV doesn’t suffer that characteristic.  Usability, guys.   Same thing goes for you Amazon–if you’re going to compete with the ecosystem king, you better do it by beating them at the thing consumers care about most. Usability.

Oddly, it’s really not hard to run UAE on the Wii, but the existing documentation that’s out there is kind of confusing and incomplete.  So here it is — how to get the UAE Amiga Emulator running on your Nintendo Wii.  Here are the steps I used to build my setup:

1 – The Nintendo Wii should be menu version 4.2u. Newer versions may work but watch those automatic system updates from Nintendo as they can break the software pre-reqs used by the Amiga emulator.

2 – Obtain a 2 GB SD card.  This card must be a non-SDHC card and the 2 GB size limit is the real deal. The Nintendo Wii will not work with a larger card without some hacking.  So save yourself the trouble (and coin) and just get a 2 GB card. This card will be used to load the Amiga emulation and floppy images later on.

3 – Download and install the Homebrew channel for Wii.  This is a piece of software required to launch the Amiga emulator and other hacker projects.  Note that by installing the Homebrew channel, you’re essentially voiding your Wii’s warranty.   These easiest way to obtain Homebrew is the Hackmii installer, available here. Here are the instructions for this step:

Navigate to Bannerbomb.  Download and unzip Bannerbomb onto the SD card. Next you download the Hackmii Installer and unzip it, copying installer elf to the card’s root and renaming it to boot.elf.

Note: If you have already used the SD card to attempt an install of homebrew the you could have a file on your SD card called boot.dol or a folder called private.  Delete or rename them.

4 – Once Homebrew is running (it will show up as a Channel on the Wii Menu), take your SD card back to your computer and delete everything on it.

5 – Download Simon Kagstrom’s UAE port for Wii and extract the zip file to the root of the SD card. There should be two folders — one called uae and one called apps.  You won’t need to do anything with the folder called apps, but the uae folder is where you’ll place your Amiga ROM files and floppy disk images.

6 – Obtain Amiga ROMs.  The easiest (and legal) way to do this is do purchase Cloanto’s Amiga-licensed (yes, the Amiga license holders are real people with real lawyers who actually exist) emulation product for PC and Mac, called Amiga Forever.   Copy the ROM files from the Amiga Forever CD-ROM into the /uae/roms folder on the SD card.  They should be called “kick13.rom”,  ”kick20.rom”, and so forth depending on the version of the Amiga you plan to boot.

7 – Obtain Amiga floppy images (games).  A great site is thegamearchives.com.  Save these ADF files into the /uae/floppies folder on the SD card.

8 – Re-insert the SD card into the Wii and launch the Homebrew channel.  You should now have a working Amiga.  Use the Wiimote to control the Amiga (keyboard support is extremely limited at this point but workable for most programs).

9 – Enjoy!

I finally got around to keying in the beta test activation code for Home, Sony’s new virtual world system for the Playstation 3. The initial download was around 80 GB, and Home requires an additional 3 GB allocation on the PS3′s hard disk.

Right off the bat, the similarities in mechanics to Second Life are greater than the differences.  Of course, Sony’s graphics are superior, with the virtual world having less jaggies and pixelation than Second Life.  As far as I can tell, you can’t create or craft virtual items in Home the way you can in Second Life, but that could change as this is merely a beta.  Item creation inevitably leads to virtual perversion, so time will tell.  Remember that Second Life “rape” case?

My girlfriend hooked up a USB keyboard, which worked as expected. The chat interface, without a keyboard, is the same on-screen keyboard seen in many PS3 titles, and is too frustrating to bother with.  If chat is your thing, a USB keyboard (we borrowed one from our iMac) is a must.

We created two characters to try out. One that looks like me-skinny, pale and white–and one that looks like her–skinny, pale, white, and cute.  It is remarkably easier to get your avatar to look more like your real-life self that it is with, say, a Mii on Nintendo’s Mii Channel.  Of course, Miis are supposed to be caricatures, and I don’t suspect Nintendo has a Wii social network up their sleeves.

Walking into Home’s first main area, a town square, the female avatar was immediately inundated with chat requests and “really close” dancing by the other (male) beta testers. There were hundreds of male avatars running around, but I only counted three females including my girlfriend.  So, not exactly chick-friendly.  I’m guessing that the PS3 and XBox have far fewer female users than the Wii, since the dominant offerings for the Sony and Microsoft systems are shooters, Madden, and racing games.

There are some neat things in Home, despite its freshman appearance.  Though the stores in Home’s virtual shopping mall were “unavailable”, there was a giant-screen in the town square running a game trailer for Far Cry 2–a shooter, imagine that.  Also, there is a rather cool bowling alley where you can play arcade games that look like old-school standup machines. Pool tables (like the one shown at right) and bowling lanes provide real value-add gaming experiences, so that’s cool.   A poker room would be even cooler, but Sony apparently hasn’t licensed a fast-enough hand evaluator to get poker running in the beta.

Some of the participants were chatting about a version of Home for the PSP, but it boggles the mind. Why anybody would walk around a virtual world on a 3-inch screen when they can just walk around the real world is beyond me.  In a way, the same argument exists for the full-on PS3 version of Home. I guess it’s the same issue I’ve had with all these virtual world chat / emote / fantasy environments like World of Warcraft and Second Life. Perhaps that’s why Google canned their virtual world project. Somebody at Google must’ve had the bright idea — hey, what’s so bad about wandering around the REAL world, anyway?

It seems that there are a lot of unfinished ideas in Home: entrypoints into other games, participant contests, and so on.  The things that do work (which surprised me) are buddy call (where you can call buddies from your list like a telephone), open-area voice chat, and the virtual games.  Everything else more or less reminds be of stuff we’ve already seen a thousand times, whether it be Sims Online or the Mii Channel. Here’s hoping Sony can crack this nut.  They’ve made it useable.  Now it’s time to make it USEFUL.

What do you get when you mix one part Wii, one part telephony, and three parts Photoshop? This.

Just came across this post detailing how you can do VoIP chat using your Nintendo DS. Pretty cool hacks:

VoiceChatClient is a homebrew application that lets you freely call anyone who also has VoiceChatClient installed on their DS. This hack even adds extra value by transmitting what you write on the touch screen to the other person! VCC requires hacked firmware or some type of passthrough device.

DSpeak has been developed by Nintendo themselves, but aside from a demo at E3 in 2005, nothing more has been heard about this program. DSpeak will reportedly allow in-game and out-of-game chat. And when you speak, an on-screen Mario or Wario avatar lip syncs along!

From CNET:

Jennifer Strange, 28, a mother of three, died from suspected water intoxication after taking part in Friday’s competition, “Hold Your Wee for a Wii.” About 20 people tried to out-drink each other without going to the bathroom.

Sacramento station KDND-FM responded by firing 10 staffers, including several DJs, and canceling the Morning Rave program.

If it weren’t for the fact that a good quarter of my music collection is DRM’d, I would have already done this…  Speaking of which, maybe it’s time for a strategic alliance between Apple and Nintendo. Interesting.

Keating points out that Microsoft’s Xbox 360 outsold the PS3 and Wii this past holiday season. He cites the backwards compatibility of the 360 as one potential reason, but I think it has more to do with the fact that Xbox 360s were actually AVAILABLE at retail, while PS3s and Wiis were scarce or not there at all.  Considering that it was actually quite easy to walk into any Best Buy and snap up a 360, I think the fact that Wii sales were on par with the 360 bodes very well indeed for Nintendo. Time will tell.