Screenshots of iPhone AltiGen App



Android

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iPhone

MaxMobile iPhone is supported on all iPhone models. The latest MaxMobile iPhone version is 6.5.1.404. It’s compatible only with MAXCS servers running 6.5 Update 1 (6.5.1.403) or higher.

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I couldn’t help but wonder what the iPad hype machine is going to mean for OS X in the long wrong. Sure, OS X is the development environment for the iPhoneOS, but is there enough *there* with the mobile OS to make it the de facto environment of choice for folks like me?

As it is now, iPhone OS does a whole lot of things OS X does not–platform-wide UI support for multi-touch is just the beginning of the list. Still, it seems Apple has gone to great lengths not to cannibalize desktop PC sales, if not overtly saying so. No, iPad is not a desktop replacement, yet.  For starters, it synchronizes with iTunes, meaning that it doesn’t actually run iTunes, so its calendaring and music apps are still very mobile in nature. I also wonder if the lack of a user-facing camera was a design scheme to keep the iPad out of the desktop space, as opposed to a financial consideration to keep down manufacturing costs.

But the brushes app seems like an impressive utility with the potential to offset some productivity that’s normally reserved for the desktop.  And as I type this on a Macbook Pro, I realize that the iPad will never be suitable for video production, or for audio mixing. Even still, I can imagine great uses for multitouch in these kinds of apps.

Without the UI goodies, OS X shimmers less, and I believe it’s only a matter of time before touch-enabled desktop gear starts shipping from Cupertino.

All iPads are unlocked and use GSM micro SIMs, so you can use a carrier right away if you have data. No contract: you activate the service directly from the iPad and can cancel any time you want without an ETF. iPad has built-in 3G. Data plans normally cost $60 a month for a laptop. 250MB of data per month is $15 (less than the usual $35). $30 for unlimited — a much better deal. AT&T is providing the service.

Come on AT&T, I still can’t tether my iPhone according to your terms of service!  Brutal.

Among Blackberry, Microsoft, Google, and Apple, Microsoft was the earliest player in mobile computing and smart phones, so why have they failed in this area?

With Windows Mobile 7 waiting in the wings, it occurred to me that I just don’t see people using Windows Mobile devices that much any more. In fact, at work, we’ve seen a shift from WinMo to Blackberry and iPhone, with the exodus split about 60/40 in favor of Blackberry. The market share shift has been swift and decisive.

Now I know this isn’t exactly news, but I was trying to figure out why.  Microsoft correctly foresaw the mobile market as being the next big thing for them and the software industry, and they had very early foresight that mobile was going to sweep our eyes away from our desktops in a major way. They had the timing right, but their solution is, and has been, inadequate.

The Value of Ecosystems

One key difference between Microsoft and Apple is that, while they both offer end-to-end ecosystems (Microsoft with XBox, Apple with iTunes/iPhone/AppleTV), they seem to use their ecosystems to different ends.  I believe Apple’s tightly-integrated iTunes ecosystem was primarily driven by the “digital paranoia” of the record industry in the early 2000’s, and it may not have been Apple’s idea to provide such a closed environment. But, in the end, consumers seem to prefer the “just works” ecosystem over the “bring your own interface” approach. For this reason, Microsoft can be seen to have failed at establishing a clear content-to-consumer delivery model based on Windows Mobile.

What’s worse, the Zune, which could have been a great launchpad for a simplified, stylus-free version of Windows Mobile four years ago, exists on yet another Microsoft island, limiting its value to the consumer. Rectifying this problem by bringing the ill-fated Zune line into the limelight of the Windows ecosystem would go a long way towards making Windows Mobile relevant again. Think iPod.

Failure to Recognize Consumer Patterns of Behavior

It was only a matter of time before the average consumer was using personal devices to manage nearly every aspect of his life. Yet Microsoft took the wait and see approach, preferring to believe that the corporate world would drive personal device adoption, where, in reality, we can see that personal, entertainment-oriented device use has driven the entire mobile industry for the last several years.  Two parts gear lust, and one part nerdification of the general populous, this movement is the exact opposite of the strategy Microsoft used for Windows Mobile.

Most People Lose Their Stylus

The user interface options available on Windows Mobile devices, until recently, have been based on resistive touch screen technology, generally used with a small, inkless pen called a stylus.  Blackberry, by contrast, has always offered its trademark “scroll wheel”, and Apple developed a slew of UI technologies, including groundbreaking iPod controls, that culminated in a stylus-free touch-screen control environment for the iPhone. Windows Mobile never employed either approach, so solving this problem (and Microsoft is solving it) will help.

Give Developers a Reason to Develop

The real trick isn’t coming up with the idea. The real trick isn’t coding the program.  The real trick IS getting people to notice.  Apple has more than solved this problem, for better or worse, with the Appstore.  You bring the code, we bring the customers.  While some web sites have served as communities of developers and consumers of WinMo apps, they exist outside the ecosystem and don’t provide turnkey delivery of content.

When Microsoft finally did show up on the scene with an official WinMo store, they stubbed their toe by naming it “Windows Marketplace for Mobile”.  Srsly?

Stop Trying to Look Like Windows

Windows Mobile shouldn’t look like Windows and shouldn’t even be called “Windows”, since a windowing environment on a 3″ screen is a useless idea anyway. Yet when we look back at the releases of Windows Mobile (and its mobile predecessors), we get the idea that Microsoft has always wanted WinMo to look as much like desktop Windows as possible. Only with Windows Mobile 7 has this pattern been broken. (See above screen grab.)

Blackberry never had this problem, as their main objective was to develop a good mobile UI, and they had no ties to an existing desktop environment.  Apple, who does have Mac OS X, decided not to bother bringing the X look and feel to their mobile device. This was a great decision, of course.

I’m not really sure what all the excitement over MyTown is about. It’s a social app for the iPhone that employs GPS as a means of allowing you to play a real estate game like Monopoly using local establishments as the places you trade.  Local businesses, that is, from the white pages.

When I first read about it, it sounded great.  When I read that it was developed by ex-Diablo engineers, it was a must-download.  While there was some meager novelty in “owning” the local community college, the shimmer quickly faded, because nothing at all interesting occurred as a result.

Sadly, 48 hours later, I think I’m going to remove it.  It’s boring, and it plays just like one of those Zynga social games where you have to check in as often as possible in order to “level up”.  I just don’t have time for that.

Offering Adobe CS5 as an alternative development tool for the iPhone is a stroke of bittersweet genius. It lowers barriers to entry for aspiring iPhone developers and creates a go-to-market strategy for creatives who don’t have the programming chops to do it today. To be overt, Objective C is the main reason more developers DON’T create iPhone apps, and the main reason iPhone app development is neither rapid nor user-friendly. So there are some real plusses to the heat Adobe is giving Apple here.

More access to friendly development tools = more iPhone apps = a more mature and varied iPhone marketplace.  Everybody wins, right?  TechCrunch even headlined their post about this, “the year Flash’s 2 million developers come to the iPhone.”

Maybe not.  Sorry TechCrunch.

When Adobe announced that it will include an iPhone “packager”, that is a program that will package Adobe Flash programs as iPhone apps, my initial reaction was, “Great, now I can do that time entry app I’ve been envisioning for my company’s web-based trouble ticketing system.”

But I quickly realized that this packager is only going to produce iPhone-runnable Flash apps, and the full set of iPhone APIs will likely be out of reach to Flash developers.  The telephony APIs and other niceties XCode jocks get to use will probably still be off limits, to say nothing of distribution of the apps.  It will be very easy for Apple to spot a Flash app on its way through the App Store submission process, and disapprove it.  In fact, the rejection of the packaged Flash apps could be automated such that there’s not even any oversight–and on similar grounds Apple used to reject the Commodore 64 emulator last year.

Not to mention that fact that other apps that could benefit from Flash’s presence (like Safari, to say the least) still won’t be able to run custom-made Flash client programs.

So maybe Apple will come around–but in the mean time, I don’t think this announcement is nearly as significant as it sounds.

In an article posted today at eWeek, AT&T is excused from its traditional role as scapegoat in the Google Voice rejection fiasco.  And my previously posted sentiments about Apple building something that competes with Google Voice have finally been echoed on a mainstream outlet.

Well doy, Apple realizes that consumer-empowering voice technology is a competitive advantage.  We VoIP folks have been preaching that gospel for the last ten years.  Comrade Ken Camp wrote with visionary accuracy about the merits of VoIP in his book IP Telephony Demystified, one of the really early books on the subject.  I agreed with him when I wrote Switching to VoIP that VoIP is a leveler of the playing field, a true equalizer and a legitimately revolutionary technology item.

I’ve also viewed carriers like AT&T, at least for the last four or five years, as access providers, not “phone line providers” offering dialtone.  Apple, it seems, has arrived at the same conclusion.

First, it’s not the FCC’s domain but the Federal Trade Commission’s domain whether or not a business practice, like Apple’s (admittedly inconsistent) enforcement of it’s own developer agreements, is an unfair trade practice. And it may well be unfair; that doesn’t make it within the jurisdiction of the FCC, whose stock and trade isn’t social progress or anti-collusion.  Clearly, those are business matters whose definition of justice has little or nothing to do with voice as an application.  We have to be careful not to push the social progress agenda too hard–especially to the extend that we’re routinely punishing those who are earning a great profit, vis-a-vis Apple and the iPhone.

Second, let’s ask the real question: Since we know the decision to allow Google Voice is ultimately up to Apple, and not AT&T, what could Apple’s motivation for this rejection possibly be?  Are we ignoring the simple answer?  Enhancements to the iChat ecosystems, perhaps? The most obvious answer may not satisfy the conspiracy theorists.  But something as easy as Apple is getting ready to release their own Voice-killer makes the most since to me, to heck with AT&T’s bandwidth.

Finally, I’ve almost concluded that AT&T’s days as the exclusive distributor of iPhones in North America are numbered. Apple would have to score a pretty low IQ to permanently marry their network support to a single carrier, with the rise of new wide-area wireless networking standards and mass WiFi addiction marching on with no favoritism towards Bell.  This would seem to indicate, at least out here in the “sensible” midwest, that Apple is not beholden to AT&T, a company short on both sexy intellectual property and an applications-oriented revenue model, for a short-term political favor that screws its relationship with Google, a company who is enriched of both.

The answer to this mystery, I believe, is in Cupertino.

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