To read my conclusions about two of the latest GPS-related software package for OS X, head over to Macworld.com and checm ‘em:

RouteBuddy

TomTom Home

The San Francisco Chronicle reports that Sony’s (embarrasingly non-innovative) Playstation-based virtual world, called Home, is experience more shrinking growing pains.  This time, the issue revolves around censorship. From the article:

The problem was that the words he was using – “gay,” “lesbian” and “bisexual” – were being filtered from text chats and were not being allowed in the naming of clubs or in postings in club forums. Marsh, who is straight but supports gay rights, said he raised the issue with Home community managers during the private beta test, but the problems persisted after the public beta introduction of Home on Dec. 11.

“I can understand if they’re filtering out profanity, but if feel like it’s discrimination,” Marsh said. “By blocking a word like ‘gay,’ which is a preferred term by the gay community, you’re encouraging it as a bad word.”

There are a couple of things that strike me here. First, if you live in the midwest and have junior high-aged kids, the word “gay” is indeed used, too frequently, as a derogatory expression.  If a teenager doesn’t like something he or she calls it gay.  It’s quite common.  I don’t know if it’s vulgar or not, but I don’t believe it’s censorship-worthy.  Second, lobbying the proprietors of a miserable, unpromising project like Playstation Home about gay rights is like picketing fifty miles from the nearest Wal-Mart: unlikely to have any effect, and completely out of place.

If you don’t like something in Home, there are plenty of other options to suit your social (and yes, sexual) preferences: like Second Life, Sims Online, the list goes on and on.  Heck, I’ve known (multiple) people whose marriages have been destroyed over affairs that started on World of Warcraft.  Bottom line, if Sony thinks it’s accomplishing something by banning the use of the word “gay”, they’re wrong.  And if a gay activist thinks he’s accomplishing something by complaining about it to Sony, he’s probably wrong too.

Interestingly, Sony has also opted to block the words “Christ” and “Jew”.  So I guess neither gays nor religious advocates will have much success setting up special interest groups.  The article goes on to say that because it’s early yet for Home, Sony can be forgiven.  I say take a cue from Linden Lab: Second Life is the wild wild west; nothing is off limits.  Kind of makes it more fun.

And I guess that’s the bottom line.  In our initial evaluation of Home, my girlfriend and I basically came to the conclusion that it wasn’t fun.   If Sony can solve THAT problem, all this other stuff would be worth talking about.

If previous observation is any indicator, Sony’s 3D social network, Home, was bound to attract a specimen of user whose weakness for video games seems to parallel a considerable thirst for virtual sex.  In its heyday, Second Life was plagued by a very open sex culture, where users would participate in virtual sex acts, build giant sex costumes for use in-game, and so forth.

(Editor’s note: I told you so.)

So it certainly makes sense that Home, a free online virtual world geared around selling other PS3 titles, would rapidly become filled with greasy, horny kids.  And since it’s not a Wii title, Home’s remote control citizens are demographically lopsided in favor of males.  What do you get when you combine a legion of aggressive, pimply guys with a small number of curious gals?

Well, it certainly is offputting to women, no question. Not to mention–neither my son, nor my daughter, 11 and 13, will be allowed to use Home.

So is the answer turning Home into a police state, a la Brittania in 1984, where sex was essentially illegal? Perhaps we should redefine online sex as what it really is: laughably poor behavior. Problem is, Big Brother can’t monitor everybody.  Even in 1984, he couldn’t.  Winston, the main character, and his woman still found a way to do the deed–and Winston, with everything to lose by breaking the law, was a brainwashed comrade.

So self-obsessed teenagers with nothing to lose aren’t likely to cooperate should Sony drop the hammer.

As if we really need ANOTHER social networking tool, this time geared around, ostensibly, advertising Blu Ray discs with video games on them in a virtual world called “Home”, Sony is launching their virtual world on December 11.  We previously covered this in a post that provided one of the first public glimpses of the Home beta.

So what IS Home?  Well, it’s a subset of Second Life with shorter learning curve, better graphics, and no built-in economy.  It seems that Sony has decided to launch a virtual world that has none of the annoyances of Second Life, but also none of the intrigue. What determines the success or failure of this thing is how well Sony can integrate Home with other titles.  But I think I smell a flop cooking.

I was among the first three or four who broke the story on Playstation Home, the social network currently in Beta for Playstation 3, on my blog over a week ago, and yet Techmeme frontpages a Times Online article a week later. I don’t get it.

I finally got around to keying in the beta test activation code for Home, Sony’s new virtual world system for the Playstation 3. The initial download was around 80 GB, and Home requires an additional 3 GB allocation on the PS3′s hard disk.

Right off the bat, the similarities in mechanics to Second Life are greater than the differences.  Of course, Sony’s graphics are superior, with the virtual world having less jaggies and pixelation than Second Life.  As far as I can tell, you can’t create or craft virtual items in Home the way you can in Second Life, but that could change as this is merely a beta.  Item creation inevitably leads to virtual perversion, so time will tell.  Remember that Second Life “rape” case?

My girlfriend hooked up a USB keyboard, which worked as expected. The chat interface, without a keyboard, is the same on-screen keyboard seen in many PS3 titles, and is too frustrating to bother with.  If chat is your thing, a USB keyboard (we borrowed one from our iMac) is a must.

We created two characters to try out. One that looks like me-skinny, pale and white–and one that looks like her–skinny, pale, white, and cute.  It is remarkably easier to get your avatar to look more like your real-life self that it is with, say, a Mii on Nintendo’s Mii Channel.  Of course, Miis are supposed to be caricatures, and I don’t suspect Nintendo has a Wii social network up their sleeves.

Walking into Home’s first main area, a town square, the female avatar was immediately inundated with chat requests and “really close” dancing by the other (male) beta testers. There were hundreds of male avatars running around, but I only counted three females including my girlfriend.  So, not exactly chick-friendly.  I’m guessing that the PS3 and XBox have far fewer female users than the Wii, since the dominant offerings for the Sony and Microsoft systems are shooters, Madden, and racing games.

There are some neat things in Home, despite its freshman appearance.  Though the stores in Home’s virtual shopping mall were “unavailable”, there was a giant-screen in the town square running a game trailer for Far Cry 2–a shooter, imagine that.  Also, there is a rather cool bowling alley where you can play arcade games that look like old-school standup machines. Pool tables (like the one shown at right) and bowling lanes provide real value-add gaming experiences, so that’s cool.   A poker room would be even cooler, but Sony apparently hasn’t licensed a fast-enough hand evaluator to get poker running in the beta.

Some of the participants were chatting about a version of Home for the PSP, but it boggles the mind. Why anybody would walk around a virtual world on a 3-inch screen when they can just walk around the real world is beyond me.  In a way, the same argument exists for the full-on PS3 version of Home. I guess it’s the same issue I’ve had with all these virtual world chat / emote / fantasy environments like World of Warcraft and Second Life. Perhaps that’s why Google canned their virtual world project. Somebody at Google must’ve had the bright idea — hey, what’s so bad about wandering around the REAL world, anyway?

It seems that there are a lot of unfinished ideas in Home: entrypoints into other games, participant contests, and so on.  The things that do work (which surprised me) are buddy call (where you can call buddies from your list like a telephone), open-area voice chat, and the virtual games.  Everything else more or less reminds be of stuff we’ve already seen a thousand times, whether it be Sims Online or the Mii Channel. Here’s hoping Sony can crack this nut.  They’ve made it useable.  Now it’s time to make it USEFUL.