It’s been quite a while since I did a recording/music blog. But check this out. I’ve had this track setting on my Maxtor outboard drive for a few months. It’s a pop rock arrangement that was done to test my then-new microphone setup. Here are the techniques I used:

- Recorded two acoustic guitar tracks with XY close condensers. One pointed at the neck, the other at the bridge. One acoustic has a capo so it has that mandolin-ish sound.

- Recorded the drums on stereo track with four mics: XY overhead, inside kick, and close snare (AKG D88).

- Added software-generated keyboard pad.

- Added electric guitar and bass guitar tracks, direct to the mixer.

- Minimal compression on everything except the drums (hence the cymbals sound a little “dark”).

- A little reverb on the master track.

Tell me what you think after you have a listen.

iTunes debuted several years ago, and I continue to be impressed with the simplicity and superiority of Apple’s value chain for music–from the iPod to the Mac/PC all the way up to the store itself. Not so much for video delivery, but that’s a subject for another Sunday. The point is, iPod and iTunes accomplished a far-sighted vision incubated by Jobs and immediately lampooned by lots of naysayers. Of course, Jobs had the last laugh.

But while the last laugh he may’ve had, the last frontier for iTunes isn’t music, and it certainly isn’t merely video. It’s GOT TO BE community-generated content. Look at YouTube. They’ve taken the medium and empowered a collective of independent, usually amateur, video producers by giving an outlet for their art, for their skull-cracking skateboard accidents, and sometimes, for their influence. Isn’t that the heart of Web 2.0?

Steve Jobs’ recent comments dissing Digital Rights Management as a repressor of the greater media industry got me thinking: What would iTunes be like if it were given the 2.0 treatment? Here are my ideas for ya Steve, free of charge:

1. Allow anyone–ANYONE–to submit music to the iTunes site. Then, allow these independent producers to create communities around that music. Free and open user ratings and reviews of the content, just like the commercial stuff that’s in the iTunes Store. The good stuff will be rewarded and bubble to the top, while the crap will languish at the bottom of the bit barrel, just as it should be.
2. Empower Mac users to create superior content–it bolsters the growth of the platform in way that shoddy .Mac cannot. In other words, give Logic Express and GarageBand features which allow pain-free submission of user-generated music by indy producers. Take your cues from MacJams.com, but make it look Apple-pretty and make it stupidly easy for all us musical blockheads.

3. Share revenue with independent producers who submit music–they’re a lot less likely than Warner Bros. or Arista Records to squeeze you for 94% of the revenue generated, or whatever you’re paying now. Paying indy producers for content sold accomplishes three things–(a) it rewards and encourages the community while increasing the influence of Apple in the musical entertainment space (b) it allows a pathetically stagnant indy music business to be scrappy against the payola wagon at Clear Channel and compete with the big record companies, who would rather publish three platinum albums per year than twenty gold albums, and (c) it could create deflationary pressure on the big labels currently participating in the iTunes franchise, lowering prices and increasing thru volume. Everybody wins.

4. Keep community-submitted music DRM-free. Mindshare is the reward for excellent art. In keeping indy submissions free of DRM, you can prove your point to the big labels.

Steve, you acted like you had a pair of rocks when you mouthed off about DRM. Now, it’s time to prove it. Apple is in a unique position to create a whole new arena for democratized indy music. Where MP3.com failed, Apple can succeed, because it already has a captive audience with iTunes.

(Note to my VoIP readership: this is an indulgence since I don’t have anywhere to blog about my other passion, amateur recording. So bear with me. After all, this used to be a blog about music.)

I’ve been looking for a good way to record my drum kit, since my home recordings reek of pre-recorded drum loops that scream amateur. This is fine if you spend all day in Reason doing techno music, but not so fine if you like rock and roll. You just need real drums, at least I do, and I needed a good, cheap way of recording my standard setup, a four-piece drum set with ride, two crashes, and of course, hi hats.

So I experimented with a variety of potential setups before settling on something I’m happy with. Keep in mind, I’m using a Macbook without a digital input/preamp device, so I only have two inputs (left and right). The drums, which are recorded using four microphones, are mixed down to the two inputs using a cheapy six-channel mixer, again, with no preamps. Here is the result.
The mic I chose are also cheapies, but I was very pleased with the outcome. A Nady kick drum mic and two phantom-powered condensers. The condensers go overhead, each equidistant from the snare drum. My first couple of takes I tried with just these three mics, and it came out very crisp and clear once I had the levels set right on the mixer. The only problem was, the snare drum wasn’t present enough. I toyed around with moving the overheads closer to the snare, but it just wasn’t good enough. So I ended up close-micing the snare with a trashy 57-style vocal mic, and that gave me just enough volume to bring the snare up to right level of smack I was looking for. The only problem is that the quality of the snare sound suffered when I did this. The overheads were definitely more articulate than the clumsy old mic I put on the snare.

In the end, I came up with a recording that you can listen to by clicking here. Keep in mind, this isn’t a performance, just a quick drum session of several rock beats and rolls designed to evaluate the recording setup. The only post-processing I did was compress the final track a bit and add a hint of verb. There’s no EQ anywhere, not even from the input mixer. This should give a good idea of the frequency range and capability of this particular recording setup. BTW the single stereo track was recorded using GarageBand.
Generally, I’m pretty pleased with the result, considering the mics and cables only set me back less than $200. What do you think about it?

I just saw the movie Flight 93 and I it was the most devestating thing I think I’ve ever watched in a film. I just can’t imagine what the people onboard that flight went through in reality and I hope so much that the man that orchestrated it is found and dealt with, soon.  God Bless the victims and their familes.

(For more of my articles about recording and home studio software, check out my new site, StudioRoll.)

Over at Download Squad, they’ve posted a bit about Microsoft’s new development: a music creation tool that looks decidedly like GarageBand, at least based on the image the DL Squad guys have gotten their hands on. Now, I suppose if you don’t have a Mac, you don’t now how cool GarageBand is, with its multi-track recording, loop mixing, tuning features, editing, effects, and built-in podcasting and video sync features. All for the price of iLife, which is 99 bucks. It will be interesting to see how Microsoft positions Monaco against GarageBand, and more interesting if Monaco turns out to be in the same class as GarageBand.

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