<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Signal to Noise &#187; amiga</title>
	<atom:link href="http://macvoip.com/stn/tag/amiga/feed/" rel="self" type="application/rss+xml" />
	<link>http://macvoip.com/stn</link>
	<description>Teddy Wallingford, Rock and Roll CEO</description>
	<lastBuildDate>Mon, 06 Feb 2012 16:41:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>How to Run UAE Amiga Emulator on the Wii</title>
		<link>http://macvoip.com/stn/2009/12/02/how-to-run-uae-amiga-emulator-on-the-wii/</link>
		<comments>http://macvoip.com/stn/2009/12/02/how-to-run-uae-amiga-emulator-on-the-wii/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 14:30:47 +0000</pubDate>
		<dc:creator>Ted Wallingford</dc:creator>
				<category><![CDATA[fun]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[uae]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://macvoip.com/stn/?p=920</guid>
		<description><![CDATA[Oddly, it&#8217;s really not hard to run UAE on the Wii, but the existing documentation that&#8217;s out there is kind of confusing and incomplete.  So here it is &#8212; how to get the UAE Amiga Emulator running on your Nintendo Wii.  Here are the steps I used to build my setup: 1 &#8211; The Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>Oddly, it&#8217;s really not hard to run UAE on the Wii, but the existing documentation that&#8217;s out there is kind of confusing and incomplete.  So here it is &#8212; how to get the UAE Amiga Emulator running on your Nintendo Wii.  Here are the steps I used to build my setup:</p>
<p>1 &#8211; The Nintendo Wii should be menu version 4.2u. Newer versions may work but watch those automatic system updates from Nintendo as they can break the software pre-reqs used by the Amiga emulator.</p>
<p>2 &#8211; Obtain a 2 GB SD card.  This card must be a non-SDHC card and the 2 GB size limit is the real deal. The Nintendo Wii will not work with a larger card without some hacking.  So save yourself the trouble (and coin) and just get a 2 GB card. This card will be used to load the Amiga emulation and floppy images later on.</p>
<p>3 &#8211; Download and install the Homebrew channel for Wii.  This is a piece of software required to launch the Amiga emulator and other hacker projects.  Note that by installing the Homebrew channel, you&#8217;re essentially voiding your Wii&#8217;s warranty.   These easiest way to obtain Homebrew is the Hackmii installer, available <a href="http://bootmii.org/get.php?file=hackmii_installer_v0.6.zip&amp;key=ff5e807001f190e01a080f8aa1bedd4fe060be20">here</a>. Here are the instructions for this step:</p>
<div id="abw">
<div id="abm" class="clear">
<div id="abc">
<div id="articlebody">
<p>Navigate to <a href="http://bannerbomb.qoid.us/" target="_blank">Bannerbomb</a>.  Download and unzip Bannerbomb onto the SD card. Next you download the <a href="http://bootmii.org/download" target="_blank">Hackmii Installer</a> and unzip it, copying installer elf to the card’s root and renaming it to boot.elf.</p>
<p><em>Note</em>: If you have already used the SD card to attempt an install of homebrew the you could have a file on your SD card called boot.dol or a folder called private.  Delete or rename them.</p>
</div>
</div>
</div>
</div>
<p>4 &#8211; Once Homebrew is running (it will show up as a Channel on the Wii Menu), take your SD card back to your computer and delete everything on it.</p>
<p>5 &#8211; Download Simon Kagstrom&#8217;s UAE port for Wii and extract the zip file to the root of the SD card. There should be two folders &#8212; one called uae and one called apps.  You won&#8217;t need to do anything with the folder called apps, but the uae folder is where you&#8217;ll place your Amiga ROM files and floppy disk images.</p>
<p>6 &#8211; Obtain Amiga ROMs.  The easiest (and legal) way to do this is do purchase Cloanto&#8217;s Amiga-licensed (yes, the Amiga license holders are real people with real lawyers who actually exist) emulation product for PC and Mac, called <a href="http://www.amigaforever.com">Amiga Forever</a>.   Copy the ROM files from the Amiga Forever CD-ROM into the /uae/roms folder on the SD card.  They should be called &#8220;kick13.rom&#8221;,  &#8221;kick20.rom&#8221;, and so forth depending on the version of the Amiga you plan to boot.</p>
<p>7 &#8211; Obtain Amiga floppy images (games).  A great site is thegamearchives.com.  Save these ADF files into the /uae/floppies folder on the SD card.</p>
<p>8 &#8211; Re-insert the SD card into the Wii and launch the Homebrew channel.  You should now have a working Amiga.  Use the Wiimote to control the Amiga (keyboard support is extremely limited at this point but workable for most programs).</p>
<p>9 &#8211; Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://macvoip.com/stn/2009/12/02/how-to-run-uae-amiga-emulator-on-the-wii/feed/</wfw:commentRss>
		<slash:comments>736</slash:comments>
		</item>
		<item>
		<title>The Intrigue of an Appstore for Windows and OS X</title>
		<link>http://macvoip.com/stn/2009/07/29/the-intrigue-of-an-appstore-for-windows-and-os-x/</link>
		<comments>http://macvoip.com/stn/2009/07/29/the-intrigue-of-an-appstore-for-windows-and-os-x/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:55:16 +0000</pubDate>
		<dc:creator>Ted Wallingford</dc:creator>
				<category><![CDATA[medium business I.T.]]></category>
		<category><![CDATA[mobile computing]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[fleecy moss]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://macvoip.com/stn/2009/07/29/the-intrigue-of-an-appstore-for-windows-and-os-x/</guid>
		<description><![CDATA[Let&#8217;s face it.&#160; If you can support selling 5 GB downloads (which Apple does in the form of movies) through your e-commerce solution, iTunes, then there&#8217;s certainly no intrinsic barrier to doing so with applications, or drivers, or other forms of digital content.&#160; If we fail to think of applications as content, we fail in [...]]]></description>
			<content:encoded><![CDATA[<p><font face="sans-serif">Let&#8217;s face it.&nbsp; If you can support selling 5 GB downloads (which Apple does in the form of movies) through your e-commerce solution, iTunes, then there&#8217;s certainly no intrinsic barrier to doing so with applications, or drivers, or other forms of digital content</font>.&nbsp; If we fail to think of applications as content, we fail in our understanding of content.&nbsp;&nbsp; Yet here we are thinking it&#8217;s a bold new idea to license and sell application software online&#8211;fully confining the novelty of such a thing to the mobile space.&nbsp;&nbsp; Heh, we&#8217;re smart. </p>
<p>An old friend, Fleecy Moss, who was among the architects of the independent takeover of Amiga in the early 2000&#8242;s, once gave a talk at a tradeshow in the nineties&#8211;and his espousal of the content designation to software was,<a href="http://www.ncaug.org/club/pauldec97.html"> at the time</a>, a revolutionary concept.&nbsp; As with many ideas that bubbled up from the ill-fated Amiga wellspring, this concept proved true, and was ahead of its time.&nbsp; It would be another ten years before the idea was accepted by the greater community. </p>
<p>The app store paradigm has brought this idea to the forefront of the way we think about distributing content.&nbsp; Yet there&#8217;s something holding up the adoption of online app stores to distribute software, and I can&#8217;t quite thumb it.&nbsp; Shareware authors have been distributing license credentials through e-commerce sites for a decade already, yet Apple and Microsoft still don&#8217;t sell their developers&#8217; software through their flagship web sites. </p>
<p>Perhaps even more silly is the fact that consumers, vis-a-vis bloggers, don&#8217;t already demand such a solution.&nbsp; If I can buy and download a DRM&#8217;d episode of Lost, why can&#8217;t I download a credentialed, licensed copy of Squeeze, or Microsoft Office for Mac, or my favorite blogging application, Ecto?&nbsp;&nbsp; Yet nobody complains.&nbsp; Indeed, it seems that the idea of a desktop app store is some kind of new idea. Technologizer, the &#8220;smarter take on tech&#8221;, just <a href="http://technologizer.com/2009/07/28/what-if-microsoft-had-a-windows-app-store/">ran a piece about it today</a>.&nbsp;&nbsp; Yet I was talking about it <a href="http://macvoip.com/stn/2008/08/28/os-x-apps-should-be-on-the-app-store/">a year ago</a>, and longer.</p>
]]></content:encoded>
			<wfw:commentRss>http://macvoip.com/stn/2009/07/29/the-intrigue-of-an-appstore-for-windows-and-os-x/feed/</wfw:commentRss>
		<slash:comments>965</slash:comments>
		</item>
		<item>
		<title>Amiga should do iPhone apps</title>
		<link>http://macvoip.com/stn/2009/01/02/amiga-should-do-iphone-apps/</link>
		<comments>http://macvoip.com/stn/2009/01/02/amiga-should-do-iphone-apps/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 15:34:14 +0000</pubDate>
		<dc:creator>Ted Wallingford</dc:creator>
				<category><![CDATA[voip]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[jay miner]]></category>

		<guid isPermaLink="false">http://macvoip.com/stn/?p=843</guid>
		<description><![CDATA[At long last, Jay Miner&#8216;s once-mindblowing Amiga platform has devolved over the decades into a company that creates simple games for mobile phones and handhelds.  With Google capitalizing on the current Amiga ownership&#8217;s vision of making an OS that runs on everything (ie. Android), Amiga should recognize that it&#8217;s too late to play the platform [...]]]></description>
			<content:encoded><![CDATA[<p>At long last, <a href="http://en.wikipedia.org/wiki/Jay_Miner">Jay Miner</a>&#8216;s once-mindblowing Amiga platform has devolved over the decades into a company that creates simple games for mobile phones and handhelds.  With Google capitalizing on the current Amiga ownership&#8217;s vision of making an OS that runs on everything (ie. <a href="http://venturebeat.com/2009/01/01/android-netbooks-on-their-way-likely-by-2010/">Android</a>), Amiga should recognize that it&#8217;s too late to play the platform game and whole-heartedly embrace a market with fewer risks, and fewer rewards: iPhone apps.  I would definitely play an Amiga-style game like <a href="http://kickme.to/sotb/">Shadow of the Beast</a> on my iPhone, and without unlocking, to boot.  Does anybody at <a href="http://www.cloanto.com">Cloanto</a> have a UAE build ready for the iPhone?  I know you can do it with a jailbroken iPhone, but there&#8217;s a decent business opportunity to sell Amiga games to the iPhone masses. The toughest part&#8211;pick the right game to convert.</p>
]]></content:encoded>
			<wfw:commentRss>http://macvoip.com/stn/2009/01/02/amiga-should-do-iphone-apps/feed/</wfw:commentRss>
		<slash:comments>594</slash:comments>
		</item>
	</channel>
</rss>

