There is no implementation of 4g mobile networks right now, and won’t be for a while to come. While T-Mobile is using Evo “4g” ads on television to bash AT&T and the iPhone, it’s amusing to note that, according to the body that creates such standards, no such standard is currently implemented in the United States, nor anywhere worth mentioning.

Not surprising. Here are the facts.

You’re seeing an increasingly resentful attitude towards Apple on a lot of blogs and newspaper outlets these days:  Small but increasingly frequent editorial hints that Apple is no longer the darling underdog, but the resented 1000-pound gorilla that nobody can compete with.  I’ll give you a few examples:

On the day Apple became the #1 vendor of cell phones in the U.S. with 26%, All Things Digital put out the headline: “Android Surges… Apple Flat”.  Now when you’ve just eaten up a quarter of the market, it’s very hard to call you flat, but I’ll digress.  They are looking at OS shipments rather than product shipments.  From Apple’s point of view, the two are the same, and since Android isn’t a first-party OS, Apple gets the last laugh as the market leader. Still, it’s funny that the editor can call Apple “flat” on such a monumental day, especially when Android marketers are a half-dozen deep and Apple is just one company, with just one (or two) handset.   One thing ATD did get right is the fact that Blackberry is dying on the vine.

Another example is in the marching orders of the press corps towards treatment of the Android “family” of products (from a half-dozen different vendors) being treated as a single, monolithic anti-iphone. This depsite the fact that there are OEM features and major platform functionality differences on every handset.   Just compare an HTC to any phone with MotoBlur.  They really feel like entirely different products, but none in such a way that you can say yep this one is the “iPhone of Android devices”.

So I wonder if these journalistic tendencies are driven out of the desire to see Apple take a few bruisings now that they aren’t clawing at Microsoft from the bottom of the 32-bit barrel.

It was only a matter of time before Sony jumped back into the fray with a mobile device to compete with the iPhone (and to a lesser degree with the family of Android phones) in the entertainment space.  Considering how the iPhone and iPod touch have walloped Sony’s and Nintendo’s portable entertainment devices, it’s no surprise.  Engadget has described and photographed the phone itself.  Android 3.0, apparently.  This is a shortcut around Sony having to develop a mobile platform of its own, or perhaps realizing that they’re too far behind the industry to put something of their own to market at this point.  The phone offers a MicroSD slot (very handy–are you paying attention Apple?) and a Playstation-style game controller that slides out.  Of note–no keyboard, and the input device in the middle of the game controller is a multi-touch capable touch pad.   It will be interesting to see how having two touch surfaces will play out.

It’s interesting that we’re only now having the debate over whether or not FM radio in cell phones is a good idea, at least on a widespread forum, considering Nokia and others have equipped this feature for 5-6 years now.  The fact is, it’s not a good idea—it’s a GREAT idea.  Here’s why:

1 – The ratings for terrestrial FM radio still dwarf that of satellite stations, when you look at the local cumes, so while a Sat channel may have 650k listeners at a time, they may only have 15k in a particular local market.  Good for national advertisers; bad for community ones.  For this singular reason, FM isn’t going anywhere.

2 – It’s free to the listener, can be accomplished anonymously, and requires no subscription or membership.

3 – The digital terrestrial stream (ie. HD radio) is of excellent fidelity and provides a transport for digital (and even interactive) programming beyond what FM broadcasters are currently using, so there’s headroom below terrestrial’s technology ceiling.

4  – Terrestrial radio is more or less weatherproof. Sat radio isn’t.

Now, as to whether or not it should be mandatory–well that just sounds like a war between the recording lobby and the cell phone carriers.  I’m of the opinion that the FM broadcasters are generally in favor of it but hamstrung by the recording industry.

I’ll keep this one on the record.  Flash is going the way of the dodo–or in the least, is going to be playing a catch-up game very soon.  And while Adobe may be outwardly in denial, the fact that they’ve begun to adopt HTML5 into their development toolset should be a good indication otherwise. I’m not sure I like Apple’s ban on flash in the iOS, but it certainly seems to be having the effect that Steve Jobs was going for–the elimination of a vulnerable competing technology.

I couldn’t help but wonder what the iPad hype machine is going to mean for OS X in the long wrong. Sure, OS X is the development environment for the iPhoneOS, but is there enough *there* with the mobile OS to make it the de facto environment of choice for folks like me?

As it is now, iPhone OS does a whole lot of things OS X does not–platform-wide UI support for multi-touch is just the beginning of the list. Still, it seems Apple has gone to great lengths not to cannibalize desktop PC sales, if not overtly saying so. No, iPad is not a desktop replacement, yet.  For starters, it synchronizes with iTunes, meaning that it doesn’t actually run iTunes, so its calendaring and music apps are still very mobile in nature. I also wonder if the lack of a user-facing camera was a design scheme to keep the iPad out of the desktop space, as opposed to a financial consideration to keep down manufacturing costs.

But the brushes app seems like an impressive utility with the potential to offset some productivity that’s normally reserved for the desktop.  And as I type this on a Macbook Pro, I realize that the iPad will never be suitable for video production, or for audio mixing. Even still, I can imagine great uses for multitouch in these kinds of apps.

Without the UI goodies, OS X shimmers less, and I believe it’s only a matter of time before touch-enabled desktop gear starts shipping from Cupertino.

All iPads are unlocked and use GSM micro SIMs, so you can use a carrier right away if you have data. No contract: you activate the service directly from the iPad and can cancel any time you want without an ETF. iPad has built-in 3G. Data plans normally cost $60 a month for a laptop. 250MB of data per month is $15 (less than the usual $35). $30 for unlimited — a much better deal. AT&T is providing the service.

Come on AT&T, I still can’t tether my iPhone according to your terms of service!  Brutal.

Among Blackberry, Microsoft, Google, and Apple, Microsoft was the earliest player in mobile computing and smart phones, so why have they failed in this area?

With Windows Mobile 7 waiting in the wings, it occurred to me that I just don’t see people using Windows Mobile devices that much any more. In fact, at work, we’ve seen a shift from WinMo to Blackberry and iPhone, with the exodus split about 60/40 in favor of Blackberry. The market share shift has been swift and decisive.

Now I know this isn’t exactly news, but I was trying to figure out why.  Microsoft correctly foresaw the mobile market as being the next big thing for them and the software industry, and they had very early foresight that mobile was going to sweep our eyes away from our desktops in a major way. They had the timing right, but their solution is, and has been, inadequate.

The Value of Ecosystems

One key difference between Microsoft and Apple is that, while they both offer end-to-end ecosystems (Microsoft with XBox, Apple with iTunes/iPhone/AppleTV), they seem to use their ecosystems to different ends.  I believe Apple’s tightly-integrated iTunes ecosystem was primarily driven by the “digital paranoia” of the record industry in the early 2000′s, and it may not have been Apple’s idea to provide such a closed environment. But, in the end, consumers seem to prefer the “just works” ecosystem over the “bring your own interface” approach. For this reason, Microsoft can be seen to have failed at establishing a clear content-to-consumer delivery model based on Windows Mobile.

What’s worse, the Zune, which could have been a great launchpad for a simplified, stylus-free version of Windows Mobile four years ago, exists on yet another Microsoft island, limiting its value to the consumer. Rectifying this problem by bringing the ill-fated Zune line into the limelight of the Windows ecosystem would go a long way towards making Windows Mobile relevant again. Think iPod.

Failure to Recognize Consumer Patterns of Behavior

It was only a matter of time before the average consumer was using personal devices to manage nearly every aspect of his life. Yet Microsoft took the wait and see approach, preferring to believe that the corporate world would drive personal device adoption, where, in reality, we can see that personal, entertainment-oriented device use has driven the entire mobile industry for the last several years.  Two parts gear lust, and one part nerdification of the general populous, this movement is the exact opposite of the strategy Microsoft used for Windows Mobile.

Most People Lose Their Stylus

The user interface options available on Windows Mobile devices, until recently, have been based on resistive touch screen technology, generally used with a small, inkless pen called a stylus.  Blackberry, by contrast, has always offered its trademark “scroll wheel”, and Apple developed a slew of UI technologies, including groundbreaking iPod controls, that culminated in a stylus-free touch-screen control environment for the iPhone. Windows Mobile never employed either approach, so solving this problem (and Microsoft is solving it) will help.

Give Developers a Reason to Develop

The real trick isn’t coming up with the idea. The real trick isn’t coding the program.  The real trick IS getting people to notice.  Apple has more than solved this problem, for better or worse, with the Appstore.  You bring the code, we bring the customers.  While some web sites have served as communities of developers and consumers of WinMo apps, they exist outside the ecosystem and don’t provide turnkey delivery of content.

When Microsoft finally did show up on the scene with an official WinMo store, they stubbed their toe by naming it “Windows Marketplace for Mobile”.  Srsly?

Stop Trying to Look Like Windows

Windows Mobile shouldn’t look like Windows and shouldn’t even be called “Windows”, since a windowing environment on a 3″ screen is a useless idea anyway. Yet when we look back at the releases of Windows Mobile (and its mobile predecessors), we get the idea that Microsoft has always wanted WinMo to look as much like desktop Windows as possible. Only with Windows Mobile 7 has this pattern been broken. (See above screen grab.)

Blackberry never had this problem, as their main objective was to develop a good mobile UI, and they had no ties to an existing desktop environment.  Apple, who does have Mac OS X, decided not to bother bringing the X look and feel to their mobile device. This was a great decision, of course.