iPhone: the first truly mainstream handheld entertainment device?

With Bioware recently stating they’re looking into iPhone development, EA all but confirming so, and a former EA designer big-wig leaving to start an iPhone game startup, one has to wonder: is the iPhone going to accomplish what the PSP, DS, and their predecessors have thusfar failed to accomplish?

That is, to put handheld entertainment in the pockets of adults, not just kids and guys who still live with mom at age 35.

I’d say it’s a reasonable bet, especially if Apple can find a way out of that creepy deal it has with AT&T.  This deal is stifling to the consumer at large, keeping the iPhone out of many needful hands (including my own, and I’m an AT&T customer–contract-free and loving life, baby).

With the PSP having shipped close to 28 million units, it has a big head start on the iPhone, which will only ship 10 million by the end of the year, according to estimates. The DS, meanwhile, has shipped somewhere around 31 million units, easily three times Apple’s take.

Nevertheless, the iPhone has a larger screen and more storage than either device, meaning it’s better for movie-watching, and the Internet surfing experience on the iPhone is priceless. If you’ve ever used the YouTube app on the iPhone, you know what I’m talking about.

Let’s talk games, though. Early attempts at iPhone games were online, web-based tripe. DHTML stuff. Not that compelling.  But more recently, Pangea was able to port some of their flagship 3D game products over to the iPhone–products like Cro-Mag rally, a caveman racing game (think Flintstones meets Mario Kart). Apparently the conversion was done in “a matter of hours” with a “decent framerate”.

So there’s 3D API on the iPhone, the development environment, Xcode, is Cocoa-based, the operating system is OS X, and the availability of cross-platform game frameworks for OS X is excellent.  The drawback, if you consider it one, is that the iPhone doesn’t (and can’t) have a true gamepad-type control system, since it’s a 100% touch-screen device.

But with Apple’s influence and a steadily decreasing price point, the iPhone has a change to be the next big game platform, minus the AT&T stick-to-head contract, of course.

997 thoughts on “iPhone: the first truly mainstream handheld entertainment device?

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