In depth with the Nokia N800

In this video blog, I’ve got a solid half-hour of hands-on expose with the Nokia N800 Internet tablet, a Linux-based miniature computer that’s surprisingly impressive. It is much cooler than I expected it to be. Most notably–web browsing and videoconferencing on this thing are amazing. YouTube even works on it. Looking forward to moblogging with it a bit. In this vlog, I demonstrate the browser, the RSS reader, Google Talk, the headphone management device, the FM radio add-on, the streaming music, and Bluetooth on the N800.

FreeSnap0011.jpg

A tale of two operating systems

FreeSnap001.jpg

Parallels Desktop has been on my radar screen for many months but I’ve only just had the opportunity to purchase and install it on my Macbook. This program allows you to run a virtual instance of Windows (or i386 Linux) from within Mac OS X. Though I did have my original Windows installer blue-screen (that was funny–a B.S.O.D. on a Mac),  had much better luck when I ran the Windows installation using Parallels’ "Express Setup" method.  Once Windows was installed, I put service pack 2 on and have been happily watching XP and OS X cohabitate ever since. Disk access on the Windows side is slower than I’d like, but generally the performance of the virtual instance is acceptable enough for daily use (unlike the Virtual PC of old from my G4 PowerBook days).  Really handy for working with Windows sysadmin tools. Saves me a lot of needless headaches with that crap OS X implementation of Remote Desktop Client Microsoft puts out.FreeSnap001.jpg

Nerds need to realize mainstream dollars are the only ones that matter

Look, nerds, don’t take this the wrong way (because I’m a nerd too!) but your acquiescence to Apple’s Buck-Thirty DRM-free singles deal is the same as you selling out. Here’s why.

As much as we don’t want to admit it, the mainstream (ie. that 50% plus slice of the population that *still* doesn’t understand bitrates and sampling frequencies) still purchases their music on polymer platter. So when we whine about how we want better bitrates in our music singles, and we want them re-mastered from 24-bit or 32-bit digital sources, we’re crying a lamentation that the bulk of people just don’t care about.

As it stands now, the hipsters (ie. that 50% minus sliver of the population that lives a digital life and spends as much time online as off) are the only people that care about so-called higher-quality recordings. It’s been this way since long before iTunes. That’s why only .00024% of the population subscribes to Audiophile; that’s why cassette tapes, laborsome to produce and horrible-sounding after the second or third playback, lasted well into the mid-90′s as a primary means of distributing music. The mainstream doesn’t care about premiums. If they did, might we all be driving a Porsche? Same with music. You can charge more for a premium feature, but premiums like an extra 84 kbps of sample bandwidth aren’t going to make mainstream dollars flock to iTunes.The extra bandwidth only serves to attract nerd dollars.

Which was my whole point to begin with. If I’m a mainstream consumer that’s happy with a recording that costs me less to enjoy, I’m going to save my dough.  Apple should cut to the chase, sink the idea that you should pay more for something in low demand that does NOT exhibit higher manufacturing costs, and drop those EMI recordings to a buck just like everything else on iTunes.

The increase in quality doesn’t matter to Joe Six Pack. It was just a spoonful of sugar to make the EMI $0.30 anti-piracy fee an easier pill to swallow for people who pay attention: NERDS.

Microsoft and Voice: Win, Lose, or Draw

Alec has written a fantastic essay about the Microsoft’s entrance into the voice software business, and he covers three strategies for co-existence with the Microsoft in this space. They boil down to 1> Compliment the Microsoft’s platform with your own innovations, 2> Get out of the business, or 3> Go toe-to-toe with the Microsoft. In a few year’s time, as with many things the Microsoft gets into, we’ll recognize that they own a pretty big piece of the space, and those non-Microsoft businesses left standing will have capitulated to the pattern outlined by Alec. Check it out.

Tribe Opening Day: Snowed Out on Good Friday

The kids and I went downtown to Jacobs Field for a day of hot dogs and home runs and ended up shivering in the wet, snowy cold for hours. The game was called with the Tribe up 4-0 with one strike to go in the bottom of the fifth, which would’ve made it an official victory for the Indians. Unfortunately, the umps decided they were freezing their butts off and despite Paul Byrd’s no hitter in progress, they dumped the game and erased it from the record books. Grr. The good news is I can exchange my tickets for another game later in the season. I’m thinking June as I prepare to go snowblow my driveway (again).

Alec says ‘VoIP isn’t an industry’

This is a really good point that I whole-heartedly agree with:

VoIP isn’t the reinvention of the telephone which we all foresaw five years ago.  At least, not the VoIP peddled by the likes of Vonage.  It’s ordinary telephone service… delivered on IP. While popular, it has failed to deliver the revolution industry types envisioned. ”Innovations” like web-based dashboards are long in the tooth, and the truly revolutionary applications which could have been delivered have never seen the light of day.

It’s time to stop talking about VoIP as a business category, or an industry.  Companies using VoIP to deliver service to customers are really just one more instance of a competitive service provider, albeit with different tarrifing and competition rules.  Viewed from that vantage point, it’s no wonder that this “industry” is struggling.

Yes, the early entrants into the IP telephony service business attempted to mimick the phone company rather than outfox them, and they didn’t make a whole lot of money as a result. Consider my definition of VoIP, taken from my book Switching to VoIP, which was published in 2005. This definition was probably written in mid 2004, so you can see how far back the exciting/disruptive theme goes (even earlier, really):

VoIP is a disruptive technology family that promises to revolutionize the way we communicate, while driving decreases in the cost of that communication and icreases in the speed, reliability, and availability of the Internet itself.

And while I think the latter has come to pass in some areas (ie. Comcast customer calling to complain because their cable Internet is down and their Vonage quit working as a result), the other ideals in this definition are still far from reality today in 2Q 2007.

Second Life fascination? Perhaps not.

GigaOm has a great piece about the relative failure of real-world marketing inside the Second Life metaverse. There’s been a sort of fascination with promoting real-world stuff among 2.0 nerds, myself included. But the consensus seems to be that the advertising messages being sent through 2L just aren’t sticking:

Due to server architecture, however, these islands are only accessible by teleportation, making it the ultimate opt-in experience. Giving marketers the unique challenge of getting Residents to voluntary dive into their ad, and stay long enough for any kind of meaningful brand immersion. So it’s not all that surprising marketers are largely floundering in Second Life: it’s like trying to create ads in a 3D Tivo.

To which I would add, if you’re not creating something compellingly complimentary to the 2L experience, you’re failing. This is where the first VoIP-to-PSTN experiment within 2L failed, I believe. Why bother calling somebody within 2L when you can just reach for your phone or click your Gizmo Project window? These gimmicky branding ideas are all too hard and they don’t compliment the metaverse itself. When teleportation is king, advertiser stickiness matters. It reminds me of all the early attempts at industry info-aggregation like buzzsaw.com and its ilk–very shiny Web 1.0 interfaces that allowed people to accomplish things in a manner they’d actually prefer not to employ. The net result of 1.0 was the dot com bust, as we all remember well.

Any noticeable clump of green dots attracts more dots, and as those grow, more follow– a feedback loop colloquially known as “the green dot effect”. Second Life’s most successful entrepreneurs (who’ve proven far more agile and inventive then most of their real world counterparts) sustain this flurry of dots by holding constant events, giveaways, and games. [...] Amazingly, corporate marketers have been slow to replicate these homegrown strategies.

This is the magic of 2.0. This why pay-me-for-impressions advertising doesn’t work in a place like 2L. Quality control occurs automatically in a 2.0. People will flock to quality on the basis of popularity. Democratized hype. Simply slapping an island onto the 2L map doesn’t mean a thing if you don’t got that green dot swing. And how do you get that swing? By making something that advances the 2L user experience. People don’t come to 2L for real world. They come to 2L for 2L.

What this all boils down to, in my honest but informed opinion, is simple, really. 2L is still a niche on the fringe of one edge of the mainstream. The user community is too small for mass marketing or mass merchandising. 2L’s (perhaps accidental) attempt to reinvent the web needs time to mature. Not every task on the web needs to happen in 3D, so there’s a natural backlash against historically 2D activities in Second Life. Advertisers need to understand this and take advantage of what 2L offers, rather than squeezing the old 1.0 notion of branding into the 3D, democratized metaverse. A counterpoint to 2L’s failures as an advertising mechanism is MySpace, which has blended traditional quantity-over-quality advertising with the 2.0 notion of social networks (something of which 2L has only scratched the surface).