I’ve heard a few odds and ends about the Second Life software over the last probably year or so, and I was prompted to try the experience out for myself, especially after having read about its integration with the VON keynote by Jeff Pulver. I wasn’t sure what to expect out of Second Life, and, frankly, I wasn’t even sure what Second Life was, until I registered, downloaded, and installed it. (Sorry for my out-of-touchness, it seems that every co-ed geek with their homework done is playing Second Life, and I’m just now getting beyond the “heard of it” stage…)

I really like Elliptic Blog’s definition of Second Life:

Once you have you alter ego online, you simply roam around, chat with people, play games, buy land, build homes, create objects you may want to sell for the local currency (Linden Dollars) and so on. What makes this unique — there is no ultimate goal or quest; people simply form emerging social and dwelling systems and economies: a laissez-faire experiment in a digital petrie dish.
Second Life isn’t a game, a chat room, an eBay knock-off, a social networking site, a Starbucks, or a media service–it’s ALL OF THEM COMBINED. Second Life is, in a nutshell, a reality simulation (oxymoron?) that attempts to synthesize, using a 3D audiovisual user environment:

  • A land where people’s avatars (or “avs”) can move and interact freely.
  • A quazi-simulated economy that includes a real-estate market, service industries, and manufacturing, all provided by real-life human participants who buy and sell their wares and services.
  • A variety of social settings, built by real-life participants, that can be used to facilitate interaction between participants, and that can be used to generate in-simulation income for their operators, which are real-life players. So, you could build a nightclub and charge tips to each person entering, or build a casino and charge a fee for every pull of the slot machine.
  • Homes. Each player can have a home. Poor characters rent; rich characters buy. Real estate costs real money, while rental fees are paid to the owner using the in-game currency, known as Linden Dollars.

Interestingly, the simulation includes a variety of connections to the real-world:

  • Real-estate transactions use real dollars.
  • Real dollars and Linden dollars are exchanged at a rate that benefits the developer, of course.
  • Real-life media sources such as audio and video can be used in the simulated world. So, if you’re a guitar player, you could give an in-world concert for the in-world crowd. I attended such a concert and discovered that there’s actually a thriving blues underground in Second Life–a subculture nurtured within an alternate reality.
  • Participants can interact with each other using an expansive variety of avatars, clothing, emotes, sounds, participant-made devices, and animations for their characters.  While in the “Help Island”, the place where all Second Life characters are “born”, it only took me about fifteen minutes before I’d been propositioned for sex by a Second Life lurker. And apparently, there are indeed in-world animations and objects for sexual activity–just no reproduction, that I’m aware of.

To the uninitiated, Second Life is nothing short of amazing, especially when you consider that 2L’s developers have even created a programming language (a scripting system) that allows you to program the behavior of objects in the world. Moreover, you don’t even have to leave the game world to do your development. Virtual machines have given way to virtual development environments. So, you are now able to develop in-sim objects to do your bidding. It’s all very reminiscent of William Gibson’s “matrix”, which he wrote about in the 1984 cult novel Neuromancer. Everybody in the world, connected to a common cyberspace, seeing the same simulated reality, developing hacks to further their life in that reality, and, ultimately, living their whole lives online.

Indeed, there were social orders I had no idea could exist in such a fashion. I encountered political groups, musical fan clubs, and even a group called Second Life Christians.  The resemblance of Second Life sociology to that of First Life is both intriguing and disturbing.  Considering Second Life as a conduit for thoughts and ideas, bringing real-world issues into the alter-reality only makes sense.  I’ve read that several big-name celebrities are now using Second Life as a public relations mechanism in a fashion similar to MySpace.
I can certainly appreciate the impressive accomplishments of the Second Life social apparatus. Seriously, it’s like MySpace meets the Sims meets Skype meets after hours clubs meets World of Warcraft meets blogging meets Yahoo Chat, and I’m probably leaving something out. I am amazed that Linden Labs isn’t on the cover of Time Magazine. That’s how significant an accomplishment those guys have on their hands. Indeed, it seems that Second Life is somewhat of an underground thing, a  social experiment first and foremost. But, if commercialized beyond the simple “currency exchange” business model Linden uses, I have no doubt that Second Life would be an unparalleled commercial hit.  But in what genre?  And how do you market such a thing? How to you get past the 300,000 user mark and make the thing ubiquitous?
But all of this, mind-boggling as it is (I was blown away after four hours in Second Life) has me asking myself “Why?”.  When I say “why”, I mean, what does Second Life do for people, ultimately?

Is it fun? You bet your butt it is. Did it foster human interaction when I tried it? Sure. Did it foster artistic appreciation? Sure. Did I want to go back to 2L as soon as I logged off? Yup. In fact, I was so compelled about it, I was thinking about it when I woke up this morning. And I don’t know if that’s healthy.  I think that’s the reason why I won’t be logging back on to 2L for a while. I can see it ruining peoples First Lives. One of the players I talked to on Second Life said he had been on twelve hours a day since September 6. OUCH.  I went ahead and deleted it from my Macbook.

But I might be reinstalling it.

Alec goes on the record with a response to recent hounding Ken and I have given Rebtel and Jajah, of whom Alec is a fan. Alec argues that Voice 2.0 isn’t going to be built in a day, and that Rebtel and Jajah are concrete steps towards the ideal.  This may be true–if these guys want to shift revenue from the cell carriers, be my guest. But isn’t that business model essentially why XO and other CLECs spent so much time in bankruptcy court over the last ten years?

Check out Alec’s thoughts on the 2.0 ideal, here illustrated through a description of AOL’s relatively open developer arena, which I feel is going to be around long after Jajah is forgotten (btw I completely agree with Alec’s assessment [a] that AOL is doing the right thing and [b] that AOL’s approach is basically a good one):
Perhaps the most important step forward on the road to Voice 2.0 this year was AOL’s very gutsy developer play. [...] And, unlike Skype or SipPhone, AOL has a shared revenue model, which insures that the applications developer and AOL are aligned around a common goal, and that AOL can participate in the success of the developer.

Think about that for a minute.  As a developer of applications, you do not need to source terminations and originations.  AOL has done that for you.  You do not need to build the network infrastructure.  AOL has also done that.  All you need do is focus on your application.

[...]

Speaking from personal experience, it was this lack of platform that caused iotum to focus so much attention on Asterisk, and subsequently AIM Phoneline.  [...]  We use the identity and presence information you have already by interfacing with AIM and MSN today, and tomorrow any IM client you wish.  We simply provide the applications layer.  Until recently, this pure Voice 2.0 approach has been way ahead of the market.

I think it still is way ahead of the market. Right now the market consists of cellular carrier customers and landline carrier customers. Well, 99% of the market anyhow. We must compel the market with solutions that break the endless sugar-daddy reliance on these services. I’m not sure I believe Jajah takes us to that break or reinforces it in some way.

The other thing that occured to me is the Napster effect–if Jajah and Rebtel have intellectual property that could aide the merger of two large carriers (which I think is a fabulous possibility based on what I know about what they do), then is there an acquisition exit strategy in the cards for these guys?

I wrote a piece for Download Squad comparing Sightspeed 5, Yahoo Messenger 3, and Skype 2.0 Beta. Check it out.

It turns out MTV’s Total Request Live TV program is using Sightspeed to get viewers ON the show. Now, Sightspeed isn’t mentioned on the TRL sight (that I saw), but wouldn’t it be cool if MTV started pushing Sightspeed or at least exposing it a bit more pro-actively?  That would be a boon to the Sightspeed marketing push. Heck, maybe the Sightspeed guy could nail a gig as a VeeJay.

What took me three pages of text and nearly a full MGD to state, Andy summed up in two paragraphs: AT&T can squash Rebtel in a swift second.

The entire city of Elyria, OH has had no phone service since about 4:30 this afternoon EST. That’s 90 minutes and counting…  You have dialtone but all dialing results in busy tone. Incoming calls are likewise busy. The breakdown has resulted in the cell services getting overwhelmed, too.

The guys over at the E-tel blog have a great expose on the new Microsoft instant messaging tool for the Mac, which appears to have changed *very* little. Check it out.

I’ll take a liberty here and say that Ken Camp has an “old-school” telecommunications background. That’s not a bad thing. It just means he knows HOW we got to WHERE we got. And I appreciate that. There are some younger VoIP bloggers out there who don’t have the benefit of understanding the evolution (or some might say unraveling) of modern telecom, at least here in the States. I’m talking about the trust-busting of AT&T, the ill-fated Telecom 96 act, which occured ten years too early (it really needed VoIP to have any balls, instead we got two dozen telecom bankruptcies, the politically-raped USF, and a crap tariff to jack the price of landline service, regardless of carrier), and all the other events that occured between 1983 and the present to lead us to where we’re at. Don’t remember a company called Bell? Don’t remember the pin drop commercials and the hoopla about not needing an operator to dial long distance? Don’t remember Candace Bergan hawking long distance? Don’t remember rotary dial? Don’t have a clue what the  International Consultative Committee for Telegraphy and Telephony was? Well, Ken certainly does, and his perspective is important.

Because he’s seen a lot of spruce geese come and go.

With that in mind, it’s important to realize that his firey scalding of Rebtel and Jajah is a reinforcement of the notion of Voice 2.0. Look, Voice 2.0 is about empowering USERS, it’s about removing barriers to human interaction by making applications that converge voice and other mediums smartly. It’s about wrangling the OSI model into something that fulfills the promises of the dot-com bubble, in many respects. And, though I’m not as seasoned as Ken in the ways of wide-area bits and bites, it does seem patently clear that Rebtel and Jajah are going to be casualties of the next bubble pop. I don’t like it, but what can I say?

Ken says it better than I can (joined in progress, please read Ken’s full post):

Grand Central gave me a new phone number to use. Excuse me? I need another phone number like I need another hole in my…
I’ve got 9 working phone numbers already. Nine. What the heck do I need with another one???

Remember what I said about customers for life? One reason I have them is because they know my phone number. How many people are in your Outlook address book. I have about 1,700 in mine. That doesn’t count businesses, that’s just people. And I’m supposed to go give them all my new number? Or should I irritate them with something like Plaxo instead? (Don’t get me started on that!)

Don’t give me another number. Don’t dare to try to sell me a service that needs a new number. Let me share a word – SIMPLIFY. Don’t complicate my life with another phone number. Frankly, it’s unlikely I’ll use it. My phone number is tied to my identity with a lifetime of clients. If you’re going to charge for a service, even if I get some time to try it free, it better simplify my life. And yes, sometimes simplification is complex, but that value proposition better pretty much be in my face, or I’m not going to bite.

In other words, these solutions aren’t smart!  If you offer a solution and want to monetize it, then, by golly, it better help a majority of people accompish something fresh, new, and innovative, and at a cost that eclipses 5 to 1 any inconvenience it might introduce.  Alec–ask yourself, does Jajah really do that?
We need to focus on increasing ACTUAL functionality and lose the obsession with placing band-aids on the infrastructure of yesterday in order to save a half-cent a minute, which is the basis of these firms’ business models. When clients ask me about VoIP, they always bring up carrier cost savings. That may’ve been the case in 2001, but it’s getting tougher and tougher to make that case. So I switch them off of cost savings and turn them on to new ways of thinking about communications.

2.0, baby.

We need to think 2.0. We need to  worry about freeing the potential uses of the global network for effective human interaction, not inserting ourselves into the domain of carriers whose days we already know are numbered, by nature of their insensitivity to consumers and their inability to deliver the applications people want.

We have software now.  The IP world is a world of software. We can do whatever we want with global telecom by virtue of the software nature of this convergence movement we’re all so excited about. So why are we using software to least-cost-route cellular minutes, seriously? What’s the point in trying to sell to a mass-market solutions that (a) require aquiescence to the existing walled-garden of the cell phone business and (b) cater to only the smallest percentage of cell-phone device users–those that frequently roam internationally and those that happen to own one of the phones supported by these band aid solutions. Aren’t today’s consumers smarter than this? Tomorrow’s consumers certainly will be.
I think the phrase “a solution in search of a problem” is cliche, but one that applies. More succinctly, the phrase “a solution in search of a better solution” also applies.

But there ARE better solutions. Think IP. Think 2.0. Think about Fonav. Think about Google (who hasn’t even had their say in this business yet, but boy when they do…). Think about the global adoption of WiFi systems. Think about WiMax. Ask yourself–how fast has consumer wireless (not carrier-based cell wireless) become pervasive? Consumer-empowering technologies (of which WiFi is the principle example) have exploded, to the detriment of the big carriers. T-Mobile hotspots? PLEASE. Those will be gone sooner if not later. WiFi is cheap to provide and free to consume. Ask yourself–how long can a solution which dotes upon the druthers of the  slow, cranky, old-hat cellular carriers survive in an environment of increasing global consolidation of those carriers? And what happens when Jajah is obsoleted by an international cell carrier merger that yields a replacement which accomplishes the same thing as what these guys are doing? Is it a safe bet that folks are still going to be shelling out five hundred bucks a month for overages and roaming in another ten years? I doubt it.

The only reason the big cell carriers charge an arm an a leg for something that should in reality be commodity-priced is because they CAN. If Rebtel and Jajah’s only aim is to stop this fleecing, then I’m all for it. But if these think they can make money in the process, well, that’s going to require some rethinking.

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